literature

Angel's Rescue Rampage info

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Literature Text

Angel’s Abilities:
Move: < >
Jump: Space
Double Jump: Space x2
Duck: v
Kick: K
Climb: ^
Crawl: v>
Antennae whip: Space + A
Head-butt: X
Dehydrate: Z (can change function using B for bosses only)
Sing(Bonus Level): ^v< >

Enemies:
Leroy(s)(On the ground or in hovorcrafts)
Alien slugs
Alien crustaceans
Hämsterviel

Power-Ups:
Health Pack : Sea Shell with a heart
Invincibility: Lei (10 seconds)
Invisibility: Bubble (10 seconds)
Extra Life: Star(might change)

Characters:
Angel, Stitch, Lilo, Nani,
Jumba, Pleakley,  Victoria(with the other hula girls),
Experiments,
Gantu, Reuben,
Hämsterviel.

Bosses:
1. Jumba 2. Sparky
3. Slushy
4. Richter
5. Yin and Yang
6. Yaarp
7. Splodyhead 8. Kixx
9. Deforestator 10. Ploot
11. Bonnie and Clyde
12. Leroy(sub) and Hämsterviel

Boss attacks and description:
1. Jumba: (Location: Lilo’s house) Chases after Angel with arms extended out in front. Nearing the end of his energy gauge, he pulls out a blaster and starts shooting.
Angel can jump onto his head to stop him along with basic attacks mainly antennae whip.
2. Sparky: (Location: Town) Attacks using electric bolts and waves along with kick attacks.
Angel can stop him with basic attacks. Dodge his electric attack using double jump and ducking.
3. Slushy: (Location: Ice cave entrance) Attacks using ice projectiles. (e.g. Ice balls, dropping icicles) The ice weapons become larger as energy gauge nears it’s end. Angel can break the large ice balls with the head butt action.
4. Richter: (Location: Cavern continuing from the icy entrance)  Attacks by causing rocks and stalactites to fall from the roof.
Can also send waves of rock and rubble at Angel by slamming his tail near the end of his energy gauge. Angel can fight back by jumping on his back as well as kicking rocks at him.
5. Yin and Yang: (Location: Town 2) A tag fight. They fight with their respective powers. Yin attacks with water blasts.
Yang with lava bombs. Angel can fight back with basic attacks.
6. Yaarp: (Location: Jungle) Attacks with sonic blasts as his primary attack Can also attack by jumping on Angel by using his tail. Nearing end of energy gauge, he will use his sonic blast to cause coconuts to fall.
7. Phantasmo: (Location: Factory) Attacks by possessing nearby machinery. Angel can attack only the machinery from behind. While Phantasmo is in his regular state, he is immune to attacks.
8. Splodyhead: (Location: Outside of Hula school ) Attacks with exploding plasma blasts. Special attack is a charged plasma attack that fires like a giant beam. Angel can fight back with basic attacks. Another way is to knock him out long enough for a hula girl to throw a water balloon.
9. Kixx: (Location: The boxing ring at the beach) Attacks using kickboxing abilities. Can charge at Angel by rolling into a ball.
10.Deforestator: (Location: Jungle 2) Charges at Angel with spinning blades. He can go off screen, chop up a tree and throw it at Angel. Angel can attack from behind to avoid the spinning blades. She can also kick the logs he throws causing his blades to be stuck for about 4 seconds.
11. Bonnie and Clyde: (Location Jungle Clearing) Another tag battle. Clyde uses the various items in his mechanical arm(e.g. punching arm, buzz saw…) Bonnie fights using no weapon, attacking with high kick and punches.
12a. Original Leroy: (Location: Prison chamber) Sub-boss. He attacks using three blasters. He can fire them all at once or one at a time. He uses large charged blasts at random. Can also use punches and kicks. Nearing the end or middle of his energy gauge he’ll climb to the ceiling(possibly off screen) and fire the blasters rapidly.
12b. Hämsterviel: (Location: Laboratory) High level of difficulty and longest energy gauge. Wide array of attacks, including rapid fire blasters, bombs, and even a deadly super blast. Comes also with a spinning blade top attack.

Angel‘s Song:
DDR format.  Using the arrow keys, you must press the music notes when they reach each arrow. Each correct note will increase the experiment’s goodness level as well as your score. Be careful, pressing an experiment icon will cause the experiment’s goodness level to go down. If the experiment’s goodness level is all the way down, the game is over. You can increase the goodness level by getting combos
Just some of the information about the upcoming game.
Some things may change or be added.
(like how Angel defeats the bosses. ideas are needed)
So yeah.
© 2009 - 2024 veggiefangirl
Comments7
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DarthGoldstar710's avatar
Wow, this is interesting. :)